马克西姆·热斯特科夫《概念架构》

【教程目录】
\1_core-concept\1-1_introduction\1-1-1_course-trailer.mp4
\1_core-concept\1-1_introduction\1-1-2_who-i-am.mp4
\1_core-concept\1-1_introduction\1-1-3_course-overview.mp4
\1_core-concept\1-1_introduction\1-1-4_goals.mp4
\1_core-concept\1-2_references\1-2-1_defining-your-idea.mp4
\1_core-concept\1-2_references\1-2-2_working-with-references.mp4
\1_core-concept\1-2_references\1-2-3_mixing-fiction-and-reality.mp4
\1_core-concept\1-3_concept-sketch-examples\1-3-1_language-of-geometry.mp4
\1_core-concept\1-3_concept-sketch-examples\1-3-2_ideation-drawing.mp4
\1_core-concept\1-3_concept-sketch-examples\1-3-3_fast-thinking.mp4
\1_core-concept\1-4-conclusion\1-4-1_homework.mp4
\1_core-concept\1_lesson-files.zip
\1_core-concept\inspiration\1-josephs-journey.mp4
\2_modeling-in-cinema-4d\2-1_getting-started\2-1-1_lesson-overview.mp4
\2_modeling-in-cinema-4d\2-1_getting-started\2-1-2_scene-structure.mp4
\2_modeling-in-cinema-4d\2-1_getting-started\2-1-3_viewing-options.mp4
\2_modeling-in-cinema-4d\2-1_getting-started\2-1-4_main-instruments.mp4
\2_modeling-in-cinema-4d\2-1_getting-started\2-1-5_working-with-360-degrees.mp4
\2_modeling-in-cinema-4d\2-2_blocking\2-2-1_blocking-the-scene.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-1_symmetry.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-2_extrude.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-3_bevel.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-4_knife.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-5_loop_selection.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-6_split_and_connect.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-7_weld.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-8_optimize.mp4
\2_modeling-in-cinema-4d\2-3_tools-of-modeling\2-3-9_tubes.mp4
\2_modeling-in-cinema-4d\2-4_modeling-and-texturing\2-4-1_modeling.mp4
\2_modeling-in-cinema-4d\2-4_modeling-and-texturing\2-4-2_uv_texturing.mp4
\2_modeling-in-cinema-4d\2-5_conclusion\2-5-1_homework.mp4
\2_modeling-in-cinema-4d\2_lesson-files.zip
\2_modeling-in-cinema-4d\inspiration\2-josephs-journey.mp4
\3_lighting-and-rendering-in-arnold\3-1_introduction\3-1-1_lesson-overview.mp4
\3_lighting-and-rendering-in-arnold\3-2_lighting\3-2-1_light-and-art.mp4
\3_lighting-and-rendering-in-arnold\3-2_lighting\3-2-2_types-of-lights-in-arnold.mp4
\3_lighting-and-rendering-in-arnold\3-2_lighting\3-2-3_lighting-the-scene.mp4
\3_lighting-and-rendering-in-arnold\3-2_lighting\3-2-4_painting-with-light.mp4
\3_lighting-and-rendering-in-arnold\3-2_lighting\3-2-5_adding-atmosphere.mp4
\3_lighting-and-rendering-in-arnold\3-3_shader-and-texture\3-3-1_standard-material.mp4
\3_lighting-and-rendering-in-arnold\3-3_shader-and-texture\3-3-2_adding-graphic-elements.mp4
\3_lighting-and-rendering-in-arnold\3-4_setting-up-your-360-cam\3-4-1_360-cam.mp4
\3_lighting-and-rendering-in-arnold\3-4_setting-up-your-360-cam\3-4-2_arnold-renderer-settings.mp4
\3_lighting-and-rendering-in-arnold\3-4_setting-up-your-360-cam\3-4-3_adding-to-render-queue.mp4
\3_lighting-and-rendering-in-arnold\3-5_conclusion\3-5-1_homework.mp4
\3_lighting-and-rendering-in-arnold\3_lesson-files.zip
\3_lighting-and-rendering-in-arnold\inspiration\3-josephs-journey.mp4
\4_polishing-and-publishing\4-1_introduction\4-1-1_lesson-overview.mp4
\4_polishing-and-publishing\4-2_polishing\4-2-1_using-textures-and-photos.mp4
\4_polishing-and-publishing\4-2_polishing\4-2-2_graphic-elements-and-paintover.mp4
\4_polishing-and-publishing\4-2_polishing\4-2-3_color-correction.mp4
\4_polishing-and-publishing\4-2_polishing\4-2-4_finishing-an-architectural-image.mp4
\4_polishing-and-publishing\4-3_publishing\4-3-1_saving-your-work.mp4
\4_polishing-and-publishing\4-3_publishing\4-3-2_publishing-your-work.mp4
\4_polishing-and-publishing\4-4_conclusion\4-4-1_homework.mp4
\4_polishing-and-publishing\4-4_conclusion\4-4-2_final-word.mp4
\4_polishing-and-publishing\4_lesson-files.zip
\4_polishing-and-publishing\inspiration\4-josephs-journey.mp4
【教程说明与购买】
中文名:学习平方——与马克西姆·热斯特科夫的概念架构
官方简介:https://www.learnsquared.com/courses/concept-arch
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